Progression

Trait reroll sources

Hourly shops sell 6 rerolls if you buy both, challenges add a steady trickle, and Absolute Ego is the 0.11% trait with a 1,400 pity.

Trait reroll sources

Hourly shops sell 6 rerolls if you buy both, challenges add a steady trickle, and Absolute Ego is the 0.11% trait with a 1,400 pity.

Spend them on the carry

Trait rolls happen at the Trait NPC in the upgrade zone. While tokens are scarce, roll the damage unit you will still use after the next evolution, not a starter you are about to bench. Speedwagon is the exception if you want Twin Star, which is described as cutting spawn cooldown and allowing two copies.

Absolute Ego is the 0.11% trait with a reported 1,400-roll pity. It is described as a large attack boost that also removes deployment caps. The probability calculator ignores pity, so it will look worse than a pity system once you pass a few hundred rolls.

Renewable sources

Source Trait rerolls Reset
Gold Shop 3 hourly
Gem Shop 3 hourly
Regular challenge 1 about 30 minutes
Daily challenge 1 to 5 24 hours
Weekly challenge 15 7 days

The two shops do not share one stock. Buying both is 6 rerolls an hour, which is 144 across a full day only if you log in every hour and have the gold and gems. Regular challenges add about 2 an hour if you clear them on the timer. A realistic active day in the notes lands nearer 40 to 80, and a theoretical shop-plus-challenge day can pass 150.

Weekly also listed 10 stat rerolls, rainbow shards, 1,000 gems, and 3,000 gold. Daily listed stat rerolls, gems, gold, and legendary shards beside the trait tickets. Regular also listed about 20 gold, 50 gems, 200 EXP, and basic shards.

One-time piles

The Level Reward NPC pays 10 rerolls every 5 account levels, continuing in demonstrations toward level 100. The Unit Index, including shiny entries, was worth more than 100 rerolls while the roster was still filling. The Yuta event shop or clear milestone was recorded at 100 rerolls, and testing treated that 100 as once per account rather than every clear. Repeat Yuta runs still drop other rewards; they were not shown restocking that 100.

Summon-count quests, including a 50-summon target, add smaller bundles. An Autoreroll pass is listed at 499 Robux. It automates the station. It does not raise the Absolute Ego rate.

AFK can add rerolls with no published percent. Use it as a supplement, not the plan.

FAQ

Frequently Asked Questions

What kind of game is Anime Mysterious?

It is a Roblox anime line-defense game from the Anime Mysterious community. You spend in-match Yen to deploy units, switch them between Hunt and Defense, and stop waves from reaching the base in Story, Mysterious stages, raids, and the Yuta event.

Which starter should a new account pick?

Naruto, also written Naruta, is the starter most guides recommend. Tests put his movement around 19 to 20, while many units sit near 10, so he meets early waves sooner. Goku and Luffy are the other opening choices.

When can codes be redeemed?

The lobby code NPC, called Naruto or Naruta, accepts codes after the account reaches level 5. Several walkthroughs also require joining the Anime Mysterious Roblox group first. One guide adds liking the experience.

What do Gems, Gold, and Yen each do?

Gems pay for summons, at 50 for one pull and 500 for ten. Gold is the account currency used for evolutions and some shops. Yen is the in-match currency used to place units. Code lists sometimes say coins for a reward that other guides call Gold.

What should the first evolution be?

Broly, also called Bori or Bory. His materials come from Story, especially the Dragon Ball or Namek side, and his gold fee was observed near 7,000. Gojo's Six Eyes time stop is the usual second evolution, then Sukuna after Yuta event materials.