Compare yield to clear time
A bigger reward line loses if the stage takes several times longer. These figures are from launch testing, not a live drop API.
| Stage | Gems | Gold |
|---|---|---|
| Namek Act 1 Normal | 1 | 10 |
| Namek Act 1 Nightmare | 2 | 20 |
| Namek Act 3 Nightmare | 14 | 40 |
| Namek Act 5 Nightmare | 4 | 40 |
| Kirigakure Act 1 Normal | 2 | 20 |
| Kirigakure Act 1 Extreme | 4 | 40 |
| JJK Act 1 Normal | 7 | 26 |
| JJK Act 1 Nightmare | 14 | 52 |
| JJK Act 5 Nightmare | up to 40 | 76 |
Namek Act 3 Nightmare was cleared in about 33 seconds on 2x speed with starter Naruto, and that clear also had about a 15% healer drop in the same notes. JJK Act 5 Nightmare is the step up once Broly or Gojo is evolved. If that clear stretches past a few minutes, go back to Act 3.
A separate October 1 recording described Curse Mall Stage 5 Nightmare at about 40 gems, 14 food, and 76 gold, close to the JJK Act 5 line. The same video put Vahara Arena, also called War Arena in a written farm guide, near 88 gold and 44 gems. Use Curse Mall Stage 5 when War Arena still fails.
Raids
Raids want a group. Solo is called inefficient until evolutions are done. Up to four players are mentioned.
| Raid | Gems | Gold |
|---|---|---|
| Alabasta Normal | 11 | 40 |
| Alabasta Hard | 16 | 60 |
| Alabasta Nightmare | 22 | 80 |
| Alabasta Act 3 Nightmare | 24 | 100 |
| Dragon Ball Normal | 21 | 55 |
| Dragon Ball Hard | 31 | 82 |
| Dragon Ball Act 1 Nightmare | 42 | 110 |
Dragon Ball Act 1 Nightmare was about two minutes with a coordinated party, not a solo starter time.
Yuta Nightmare was recorded around 80 gems, 40 gold, and event fingers, on a fight of about three minutes. That is a boss route, written up on the Yuta guide, not a mindless loop.
Challenges and the shop
Regular challenges were recorded at 50 gems, 20 gold, and 1 trait reroll, on a short reset. Daily challenges at 100 gems, 2,000 gold, and about 5 trait rerolls. Weekly challenges at 1,000 gems, 3,000 gold, 15 trait rerolls, and evolution shards. Another reroll note says the daily trait count has been seen from 1 to 5, so read the reward preview.
The lobby exchange of 2,500 gems for 12,000 gold funds an evolution you are ready to click. It does not replace summons while you still lack Broly or Gojo.
Auto-replay, auto-skip wave, and auto-start are the in-game switches for repeated clears. 2x battle speed is available without a pass. 3x speed is a 599 Robux pass.
AFK gem cycles are a 5% chance at about 10 gems and are covered on the AFK page. They are slower than a working Act 3 loop and they do not drop Yuta fingers.
