Two stances
Hunt is the default. The unit walks and fights. Defense stops the unit. On Speedwagon that stop is what turns on Yen. On Bulma or Boom it is tied to a higher Yen cap, not to income. On a damage unit, Defense means they are not defending the lane.
The Unit Manager is where the color is checked. Blue Defense, red Hunt, in the Yuta notes. Set the order before the round so an AFK retry does not deploy Gojo in the wrong stance.
A squad that matches the content you are in
| Stage of the account | Bodies | Job |
|---|---|---|
| Before level 5 | Naruto, Sasuke, Tanjiro | Cheap clears until codes unlock |
| First Mythic | Speedwagon, Broly, one epic | Income, then the tank who can evolve from Story |
| Nightmare farms | Speedwagon, evolved Broly, evolved Gojo | Freeze plus a body that does not die |
| Yuta and raids | Add Sukuna or Ryu, then Wool if Fammy and gold allow | Damage during the freeze |
An early AFK setup in a written guide was Speedwagon in slot 1 on Defense, Broly in slot 2, then Sasuke and other early units. A later farm in the October 1 video puts Gojo second and Itachi or Wiew third. Wiew was described there as a fast substitute, with one built copy around speed 20. That speed is a geared example, not a base stat to copy onto every account.
What not to force into the damage slots
School Girl and other battle-pass bodies were reported near 800 Yen to place for low damage. Bulma does not print Yen. Last Heir's single placement makes him a poor fill-in. If the only Mythic you own is unevolved Gojo, he is still a body, but the time-stop plan starts after Six Eyes.
Wool's Fracture amp is the support upgrade for AoE teams. It is optional for clearing launch content if Broly, Gojo, Sukuna, and Speedwagon are already evolved and stanced correctly.
